This file describes the format of files in the items directory.

Each file consists of several properties of the item, seperated by newlines.
The properties are name, type, quality, price, value, description, and picture.
Each property is given in the format Property=Value. An example item is given
below.


Name=Small Energy Potion
#Anything you want after the = sign. Must be unique.
type=17
#Type 0 is weapons, 1 is armor, 2 is shield, 3 is helmet, 4 is gloves,
#5 is boots.
#Type 10 is unusable (use for story items/keys), 11 is healing, 12 is
#explosive, 14 is gems, and 15-17 is scripted (15=usable in battle,
#16=usable out of battle, 17=usable in both).
quality=5
#Just a number. This is used to determine how powerful armor/weapons/items are;
#This value is unused in items of type 10, and 15-17, but is still visible in
#stores, and anytime an item is described.
price=10
value=10
#Price is the cost to buy an item, and value is the selling price. If both are
#0, you cannot sell or drop the item.
description=This potion will rejuvinate you.
#Anything you want after the = sign. Used in a few places, mostly the stores.
:scripting
give ep 5
:values
#If the item is of type 15-17, place scripting between :scripting and :values.
#If you end the file in scripting mode, there is no need for the ending :values
picture=items/light_energy_potion.png
#The picture to use for the item. If not given, a default picture is used.
#Otherwise, the file must be relative to the images/tiles directory.