| addPair(uint32 collider1Index, uint32 collider2Index, bool isConvexVsConvex) | reactphysics3d::OverlappingPairs | |
| clearObsoleteLastFrameCollisionInfos() | reactphysics3d::OverlappingPairs | |
| computeBodiesIndexPair(Entity body1Entity, Entity body2Entity) | reactphysics3d::OverlappingPairs | static |
| disableConcavePairWithIndex(uint64 pairIndex) | reactphysics3d::OverlappingPairs | |
| disableConvexPairWithIndex(uint64 pairIndex) | reactphysics3d::OverlappingPairs | |
| disablePair(uint64 pairId) | reactphysics3d::OverlappingPairs | |
| enableConcavePairWithIndex(uint64 pairIndex) | reactphysics3d::OverlappingPairs | |
| enableConvexPairWithIndex(uint64 pairIndex) | reactphysics3d::OverlappingPairs | |
| enablePair(uint64 pairId) | reactphysics3d::OverlappingPairs | |
| getOverlappingPair(uint64 pairId) | reactphysics3d::OverlappingPairs | |
| isPairDisabled(uint64 pairId) const | reactphysics3d::OverlappingPairs | |
| operator=(const OverlappingPairs &pair)=delete | reactphysics3d::OverlappingPairs | |
| OverlappingPairs(MemoryManager &memoryManager, ColliderComponents &colliderComponents, BodyComponents &bodyComponents, RigidBodyComponents &rigidBodyComponents, Set< bodypair > &noCollisionPairs, CollisionDispatch &collisionDispatch) | reactphysics3d::OverlappingPairs | |
| OverlappingPairs(const OverlappingPairs &pair)=delete | reactphysics3d::OverlappingPairs | |
| removeConcavePairWithIndex(uint64 pairIndex, bool removeFromColliders=true) (defined in reactphysics3d::OverlappingPairs) | reactphysics3d::OverlappingPairs | |
| removeConvexPairWithIndex(uint64 pairIndex, bool removeFromColliders=true) | reactphysics3d::OverlappingPairs | |
| removePair(uint64 pairId) | reactphysics3d::OverlappingPairs | |
| setNeedToTestOverlap(uint64 pairId, bool needToTestOverlap) | reactphysics3d::OverlappingPairs | |
| updateCollidingInPreviousFrame() | reactphysics3d::OverlappingPairs | |
| ~OverlappingPairs() | reactphysics3d::OverlappingPairs | |